Feature: “Standard Viz Tools: Latest Features & Workflows” — Unreal Engine section
Within a feature covering the latest features and workflows of the tools most commonly used in visualization, we handled the Unreal Engine section.
Taking the Substrate material system officially released in UE5.7 as its subject, the article covers the fundamentals of how it differs from the legacy material system, then focuses on translucency — something visualization work relies on constantly, yet is easy to get wrong because the underlying mechanics are hard to grasp.
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For teams running Unreal Engine efficiently in non-game fields such as automotive, film, and architecture, this article explains the role each PC component plays in Unreal Engine.
It maps which parts of Unreal Engine's processing each component — CPU, GPU, and so on — actually affects, so readers can judge the right hardware configuration for their own use case.