Training Curriculum
The following topics were covered over the two-day program.
- Overview of UE5 and 3DCG fundamentals
- Using the Epic Games Launcher (EGL) and creating a project
- Basic operations and Unreal Engine-specific terminology
- Materials, including UE5.7’s new Substrate system
- Importing models and building scenes
- Lighting
- Sequencer
- Blueprints
- Player input and interaction
- Building an executable


