Training Curriculum

The following topics were covered over the two-day program.

  • Overview of UE5 and 3DCG fundamentals
  • Using the Epic Games Launcher (EGL) and creating a project
  • Basic operations and Unreal Engine-specific terminology
  • Materials, including UE5.7’s new Substrate system
  • Importing models and building scenes
  • Lighting
  • Sequencer
  • Blueprints
  • Player input and interaction
  • Building an executable

Training Photos

UE5 training session for IHI Inspection & Instrumentation 1
UE5 training session for IHI Inspection & Instrumentation 2
UE5 training session for IHI Inspection & Instrumentation 3